I’m a designer with 10+ years of Industrial Design experience and a masters in UX, now crafting digital and AI products.
I’m a designer with 10+ years of Industrial Design experience and a masters in UX, now crafting digital and AI products.
I’m a designer with 10+ years of Industrial Design experience and a masters in UX, now crafting digital and AI products.
I’m a designer with 10+ years of Industrial Design experience and a masters in UX, now crafting digital and AI products.

Designing an AI support system for in-flight motion sickness.
Designing an AI support system for in-flight motion sickness.
Designing an AI support system for in-flight motion sickness.
UI/UX Design
UI/UX Design
Hardware-Software Interaction
Hardware-Software Interaction


Designing the next generation tape measure lineup for an iconic brand.
Designing the next generation tape measure lineup for an iconic brand.
Designing the next generation tape measure lineup for an iconic brand.
Industrial Design
Industrial Design
Human Factor + Physical Interaction
Human Factor + Physical Interaction

// about me
// about me
// about me
// about me
I design experiences that move fluidly between hardware, software, and intelligent systems.
I design experiences that move fluidly between hardware, software, and intelligent systems.
I design experiences that move fluidly between hardware, software, and intelligent systems.
My industrial design background taught me to design with constraints, context, and real-world use in mind. I bring that lens and rigor into digital and AI products, shaping experiences that influence how people decide, trust, and stay in control.
My industrial design background taught me to design with constraints, context, and real-world use in mind. I bring that lens and rigor into digital and AI products, shaping experiences that influence how people decide, trust, and stay in control.
My industrial design background taught me to design with constraints, context, and real-world use in mind. I bring that lens and rigor into digital and AI products, shaping experiences that influence how people decide, trust, and stay in control.



100+ products designed and shipped
100+ products designed + shipped
I learned to carry ideas through the many hands, tradeoffs, and decisions required to turn a concept into a finished product.
I learned to carry ideas through the many hands, tradeoffs, and decisions required to turn a concept into a finished product.

Human factors across 2D and 3D
Human factors across 2D and 3D
I design for real bodies, limited attention, changing environments, and the imperfect ways people actually use products.
I design for real bodies, limited attention, changing environments, and the imperfect ways people actually use products.

Prototype-led design rigor
Prototype-led design rigor
I build to learn by making ideas tangible early, testing them under real constraints, and refining the design before changes become costly.
I build to learn by making ideas tangible early, testing them under real constraints, and refining the design before changes become costly.